CHAPTER 14
TRAINING ACTIVITIES FOR TEAMWORK
I. Introduction to Team Training
Many books on team building have activities that the
team leader or consultant can use in order to build teams. Some books
include these activities as an appendix to text about building teams, while
other books dedicate themselves exclusively to training activities.
A DDI/AQP/Industry Week survey shows that in 72% of
the companies that say they use self-directed teams, those teams get an
average of ten days per year or less of training per year: 7% report
receiving no training; 9% say they receive 11-20 days of training per year;
and 8% report 21-30 days of training per year (Wellins and George 28). The
same survey reports that insufficient training is the number one barrier to
successful teams. An ASTD survey in November 1990 shows three common types
of team training activities: 1) problem solving (used by 72% of firms with
teams); 2) team building (used by 61% of the firms with teams); and quality
improvement (used by 58% of the firms with teams) (Wellins and George 28).
II. The Benefits from Training
"Team training is primarily seen as an effort to make
people feel good about each other," writes Husczco (37). "It is seen as an
easy way to reduce tensions or build relationships between team members."
There are three areas that are benefited from
training: 1) job skills; 2) interactive skills; and 3) qualitative or
action skills, such as problem solving, implementation, and improvement (Wellins
and George 28). If the training includes humor, writes Bettenhausen, it can
lead to cohesion (362).
III. Training Formats
Wellins suggests that "training works best when it is
provided over time rather than in one lump sum" (Wellins and George 27). If
the training is provided in four to six week long "training colleges,"
writes Wellins, it is difficult, particularly for production workers not
used to the classroom environment. Wellins also clarifies the role of a
team leader in the training exercise: 1) coaching; 2) reinforcing effective
performance; 3) encouraging and supporting initiatives; and 4) leading work
teams.
The Experimental Learning Cycle is presented by
Pheiffer in The Encyclopedia of Team Building Activities (7). It
includes seven steps: 1)experiencing through activities; 2) publishing
through sharing reactions and observations; 3) processing, through
discussing patterns and dynamics; 4) generalizing by using "real world"
principles and 5) applying, by planning more effective behaviors. This is a
cycle, writes Pheiffer, for after step five the training should return to
step one and newly focused training. Husczco calls training a process, not
a program, because a program has an end, while a process has no end (41).
Scholtes in
The Team Handbook writes that teambuilding activities should be
in two stages: 1) warm up activities (two to fifteen minutes); and 2) team
building exercises. Husczco writes that training also requires preparation,
for "without prework, trainers tend to use a shotgun approach to team
development" (39).
III. Resources for Team Training Exercises
Rapoport and Chammah had one early team evaluation
game, called Prisoner's Dilemma, which they published in 1965. This
game studies issues of trust, communications, interteam interation, and
intrateam interation. This game, and variations of it, are commonly used
today.
A common team based training exercise is the "NASA
Moon Survival" game, which is described by Yelton and Bottger (95). Team
members are given information about a survival situation, and they are asked
to rank items as to their importance for survival. This method of training
has been used by many others, including Human Synergistics International,
which has the Desert Survival, Sub-Arctic Survival, and other
similar activities. Human Synergistics also has complete training packages
for team assessment and team building.
Pfeiffer has published
several resources for trainers and group facilitators, including The
Annual Handbook for Group Facilitators, The
The Encyclopedia of Team-Building Activities
and
The Encyclopedia of Team Development Activities.
These are particularly good resources, for they use works by many
different authors, contain all the forms needed to conduct the exercises,
and the forms are copyright free.
Nilson's Team Games for Trainers, is 300 pages
of high-involvement games and training aids for developing team skills in
these areas: 1) information sharing; 2) conflict resolution; 3) cultural
assessment; 4) role fulfillment; 5) task/process evaluation; and 6)
group/individual empowerment.
Scannel and Newstrom have written the Games Trainers
Play series, which includes Games Trainers Play (1980),
More Games Trainers Play Still More Games Trainers Play
(1983), and Still More Games Trainers Play (1991). These contain
instructions for conducting games in group and team environments.
Scholtes'
The Team Handbook contains a chapter
on team-building activities. This includes warm-up activities such as
introductions and continues with ten training exercises. These include an
overview of the exercise, and detailed instructions.
Another good resource for activities is
Improving Work Groups: A Practical Manual for Team Building
, by Francis and Young. It includes twenty-five excellent
activities which are aimed at team assessment and addressing blockages in
teams.